A 4V4 game-changing FPS
We have been developing a team based VR competitive game. We put our heart and soul into creating a fast-paced FPS which would not be a simple copy of what already exists in keyboard and mouse games, but a new game especially designed to be played in virtual reality. We have the pleasure to present « Art of Fight ».
A NEW VISION OF FPS IN VIRTUAL REALITY
For this project, we have developed a brand new natural locomotion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” his body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.
For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast movement. This way, the player will not suffer from nausea as he will have the impression of being inside a cockpit, thus providing his brain fixed references to rely on.
The game is also conceived to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.
Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science fiction and VR are full of good storylines revolving around firefight. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gears (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams has for mission to carry a virus to the infection zones. The opponent team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.
SEE YOU SOON!
VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.